SOLAIMAN
HASAN
RAHIM

hello there!

I’m a Game UI/UX Designer specializing in mobile and casual games. I create production-ready interfaces with polished visuals, smooth UI animations, and seamless Unity implementation—helping studios and indie teams build engaging, high-retention player experiences.

(2025)

My works

Digital Design

Digital Design

Digital Design

Digital Design

I’m Solaiman Hasan Rahim, a passionate Game UI/UX Designer specializing in mobile and casual games. I design, animate, and implement intuitive, player-focused interfaces using tools like Unity and Figma. Over the years, I’ve worked with indie teams and studios to create polished, production-ready game UI that enhances gameplay, improves retention, and delivers engaging user experiences.

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Year of experience

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projects done

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Expert Certification

services

design

Figma

psd

prototype

web development

wordpress

elementor

html 5

programming

python

php

javascript

sql

experience

Feb 2024 – Present

Pixel Dynamics Studio Ltd

Senior Game UI/UX Designer

As a senior designer at Pixel Dynamics, I’ve led the UI/UX design for over 28 mobile, PC, and Web3/NFT games across genres like racing, RPG, and puzzles. I managed a 4-member design team, delivering intuitive UI flows, high-quality assets, and seamless Unity 3D implementation—all focused on boosting player retention and visual clarity.

Jan 2025 – Present

Thunder Games

Game UI/UX Designer (Freelance)

Working with Thunder Games, I’ve crafted production-ready UI/UX for mobile titles published by TapNation and Supersonic, including Rescue Agent (1M+ downloads) and Crab Life. My work involves designing player-centric interfaces, animating UI elements, and integrating them directly into Unity to support live ops and maximize user engagement
Rapidly prototype and iterate on game ideas to test mechanics, gameplay flow, and user experience.

Jan 2020 – Aug 2021

Ulka Games (Moonfrog Labs)

Game UI/UX Designer

At Ulka Games, I designed and implemented UI for top-grossing mobile titles like Teenpatti Gold and Ludo Club (100M+ downloads each). I optimized user navigation, improved in-game clarity, and developed interactive prototypes in Unity to streamline iteration and elevate the overall player experience.

testimonial

“Working with Solaiman was a game-changer for our mobile title. His UI/UX design brought clarity and flow to our gameplay, and he handled everything from wireframes to Unity integration seamlessly. Our retention metrics improved within weeks after implementation.”

Ben Smith

CEO, Fawkes.Co

“We needed polished, production-ready UI for a hyper-casual game — Solaiman delivered exactly that. His deep understanding of game UX and player behavior helped us ship faster and smarter. Easily one of the best freelance game UI/UX designers we’ve worked with.”

Ben Smith

CEO, Fawkes.Co

“Solaiman helped us redesign our in-game UI and menus, and the difference was immediate. From Figma prototypes to animation-ready assets, everything was top-tier. His experience with Unity and mobile-first game design made collaboration effortless.”

Ben Smith

CEO, Fawkes.Co

“As an indie game studio, we needed someone who could own the entire UI/UX pipeline — and Solaiman nailed it. His attention to detail, responsiveness, and ability to craft engaging mobile game interfaces helped elevate our entire product.”

Ben Smith

CEO, Fawkes.Co

my journal

let's talk

Let’s create stunning, intuitive interfaces that players love — from wireframes to Unity-ready assets. Whether you’re a studio, indie dev, or founder, I’d love to hear about your project.