I’m a Game UI/UX Designer specializing in mobile and casual games. I create production-ready interfaces with polished visuals, smooth UI animations, and seamless Unity implementation—helping studios and indie teams build engaging, high-retention player experiences.
I’m Solaiman Hasan Rahim, a passionate Game UI/UX Designer specializing in mobile and casual games. I design, animate, and implement intuitive, player-focused interfaces using tools like Unity and Figma. Over the years, I’ve worked with indie teams and studios to create polished, production-ready game UI that enhances gameplay, improves retention, and delivers engaging user experiences.
As a senior designer at Pixel Dynamics, I’ve led the UI/UX design for over 28 mobile, PC, and Web3/NFT games across genres like racing, RPG, and puzzles. I managed a 4-member design team, delivering intuitive UI flows, high-quality assets, and seamless Unity 3D implementation—all focused on boosting player retention and visual clarity.
Jan 2025 – Present
Thunder Games
Game UI/UX Designer (Freelance)
Working with Thunder Games, I’ve crafted production-ready UI/UX for mobile titles published by TapNation and Supersonic, including Rescue Agent (1M+ downloads) and Crab Life. My work involves designing player-centric interfaces, animating UI elements, and integrating them directly into Unity to support live ops and maximize user engagement Rapidly prototype and iterate on game ideas to test mechanics, gameplay flow, and user experience.
Jan 2020 – Aug 2021
Ulka Games (Moonfrog Labs)
Game UI/UX Designer
At Ulka Games, I designed and implemented UI for top-grossing mobile titles like Teenpatti Gold and Ludo Club (100M+ downloads each). I optimized user navigation, improved in-game clarity, and developed interactive prototypes in Unity to streamline iteration and elevate the overall player experience.
testimonial
“Working with Solaiman was a game-changer for our mobile title. His UI/UX design brought clarity and flow to our gameplay, and he handled everything from wireframes to Unity integration seamlessly. Our retention metrics improved within weeks after implementation.”
Ben Smith
CEO, Fawkes.Co
“We needed polished, production-ready UI for a hyper-casual game — Solaiman delivered exactly that. His deep understanding of game UX and player behavior helped us ship faster and smarter. Easily one of the best freelance game UI/UX designers we’ve worked with.”
Ben Smith
CEO, Fawkes.Co
“Solaiman helped us redesign our in-game UI and menus, and the difference was immediate. From Figma prototypes to animation-ready assets, everything was top-tier. His experience with Unity and mobile-first game design made collaboration effortless.”
Ben Smith
CEO, Fawkes.Co
“As an indie game studio, we needed someone who could own the entire UI/UX pipeline — and Solaiman nailed it. His attention to detail, responsiveness, and ability to craft engaging mobile game interfaces helped elevate our entire product.”
Ben Smith
CEO, Fawkes.Co
my journal
let's talk
Let’s create stunning, intuitive interfaces that players love — from wireframes to Unity-ready assets. Whether you’re a studio, indie dev, or founder, I’d love to hear about your project.